The shape vertex of the cup above, just click the magic wand to automatically complete the process of marking the vertices and separating the polygons. I almost forgot to say that his strongest place lies in the magic wand tool. This makes the design of my objects more flexible. The attached Helper file can only help me manage the shape and physical properties, and is not responsible for the bodydef and fixturedef codes. The PhysicsEditor I recommend is quite pure. It is not flexible enough and needs to be changed. Youll use tools like TexturePacker and ParticleDesignerto create games that are. The realization of physical logic needs to adapt to his set of things. Others are just starting to learn programming for iOS devices or are. It is not so much function as it pollutes my program structure. The latter combination is indeed very powerful, but I feel that it is too heavy. The former is too lightweight, and every time you need to manually copy the vertex array in the Editor, and we often store these data in files, which is not suitable for use. The editor of physical attributes, I have used VertexHelper, SpriteHelper & LevelHelper combination before. View ImageĪnd the above thing is a company, this time is a physical editor, support cocos2d+box2d and so on. The pivot point editor and animation previewer in TexturePacker allows the artist to deliver assets that can directly be imported into the Unity project. He/she can also deliver completely packed sprite sheets instead of single sprites. Image Manager Audio Manager Camera Styles Text Helper Sprite Helper. The artist can use TexturePacker to check if all assets fit into the sprite sheet and what needs to be tweaked. At first, the version I downloaded crashed after opening it, but I did not expect that the author updated a new version after 1 day. The extensions are the libs and mini-libs that you can fetch as you need. I found that TexturePacker is indeed a very useful image tool.
#TEXTUREPACKER VS SPRITEHELPER FULL VERSION#
The full version requires a fee, but we only need the free version to do most of the work.
#TEXTUREPACKER VS SPRITEHELPER SOFTWARE#
This is a very common software for IOS application development. The tool we want to use is TexturePacker. So the processing software and PVR are the same. The full name of PVR.CCZ picture is: Compressed PVR, which is the compressed version of PVR picture. The PVR format picture is a very common format on IOS devices, because the PowerVR display chip is usually used on IOS devices, and the PVR format picture can be directly loaded by this chip, which is very fast. TexturePacker is a good image combination tool